/*
* TestClient.java
*
* Created on May 6, 2007, 10:09 PM
*
*
* Copyright (c) 2008 Golden T Studios.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package test;
// JFC
import java.io.IOException;
import com.golden.gamedev.engine.network.NetworkPacket;
import com.golden.gamedev.engine.network.packet.NetworkMessage;
import com.golden.gamedev.engine.network.tcp.TCPClient;
/**
*
* @author Paulus Tuerah
*/
public class TestClient {
/** ************************************************************************* */
/** ***************************** CONSTRUCTOR ******************************* */
/** ************************************************************************* */
public static void main(String[] args) {
// connect to server
TCPClient client = null;
try {
client = new TCPClient("localhost", 11137); // connect to
// localhost:11137
}
catch (IOException ex) {
ex.printStackTrace();
System.err.println("Client initialization failed.\nCaused by:\n"
+ ex.getMessage());
System.exit(-1);
}
System.out.println("Client Detail: " + client.getDetail());
// network loop
int i = 0;
while (true) {
// update client
try {
client.update(100);
}
catch (IOException ex) {
ex.printStackTrace();
System.err.println("Client disconnected.\nCaused by:\n"
+ ex.getMessage());
System.exit(-1);
}
// handle received messages
NetworkPacket[] packets = client.getReceivedPackets();
for (int j = 0; j < packets.length; j++) {
NetworkMessage packet = (NetworkMessage) packets[j];
System.out.println(client.getRemoteDetail() + ": "
+ packet.getMessage());
}
// send message
// every 20 tick
if (i++ % 20 == 0 && i < 100) {
try {
System.out.println("sending packet to server");
client.sendPacket(new NetworkMessage(
"Client said Yes or No"));
}
catch (IOException ex) {
ex.printStackTrace();
}
// disconnect from server
// after 200 tick
}
else if (i > 200) {
try {
client.disconnect();
}
catch (IOException ex) {
ex.printStackTrace();
}
break; // out from network loop
}
try {
Thread.sleep(100);
}
catch (InterruptedException ex) {
}
}
}
}